http://bluebottlegames.com/main/node/1535
--copy and paste--
Editor Fixes, and Continuing Encounter Work
Submitted by dcfedor on Thu, 03/21/2013 - 17:01
I rewrote the editor's save routine
this morning to work in batches, which allows me to save a larger number
of encounter nodes before the process conks out. Once that was in
place, I was able to rebuild the encounter structure pictured yesterday,
and copy+paste the text for each node back in. By the time lunch rolled
around, I was caught up with yesterday's work, plus the remaining
portions of the node tree.
After lunch, I decided to switch gears. The writing/node-mapping was starting to get pretty tedious, so I started work on the encounter illustration. I looked at reference materials, collected those that seemed relevant, and started blocking in the image. Most of this early work is a matter of getting the lighting straight, perspective lines, composition, and using flat colors to denote areas of light and shadow.
Then, I'm able to move things around, and play with the composition until it gets to a point where I'm happy enough to commit to shading. As of this evening, that's about where I am. I think I like where the image is going, and most everything is in place, but unshaded.
So tomorrow, I'll look at it with fresh eyes, and see whether it needs any tweaking or not. If all goes well, it's time to start shading and detail work. I'll probably need to add a little ruin and destruction to it, too :)
That's all for today. Have a good one, all!
After lunch, I decided to switch gears. The writing/node-mapping was starting to get pretty tedious, so I started work on the encounter illustration. I looked at reference materials, collected those that seemed relevant, and started blocking in the image. Most of this early work is a matter of getting the lighting straight, perspective lines, composition, and using flat colors to denote areas of light and shadow.
Then, I'm able to move things around, and play with the composition until it gets to a point where I'm happy enough to commit to shading. As of this evening, that's about where I am. I think I like where the image is going, and most everything is in place, but unshaded.
So tomorrow, I'll look at it with fresh eyes, and see whether it needs any tweaking or not. If all goes well, it's time to start shading and detail work. I'll probably need to add a little ruin and destruction to it, too :)
That's all for today. Have a good one, all!
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