Woke up this morning to a day of updating apparently as updates are released for a few games. Check them all out below, placing them all in one post instead of trying to separate them all. If you have been following Watchsurvival on Facebook https://www.facebook.com/Watchsurvival This information has already been shared with you.
Roam Update (Networking, Player controls, Character Customization)
http://www.kickstarter.com/projects/roam/roam/posts/482534
Forsaken Fortress Update (Mocap, Animations, localization)
http://www.kickstarter.com/projects/1317934609/forsaken-fortress/posts
Zafehouse Diaries Update 1.1.9 (interface improvements, performance improvements, map markers/notes)
http://www.zafehouse.com/2013/05/patch-v1-1-9-released/
The Dead Linger Hotfix 009a (Lots of bug fixes)
http://www.sandswept.net/forums/viewtopic.php?p=94356#p94356
There we go! That should catch everyone up to speed! Keep surviving everyone!
Welcome to Watch Survival
Hello Bloggers and Readers and Survivalists and Gamers! I see you have found your way to Watch Survival. This web space is all about my favorite genre of video games. What you will get on Watch Survival is News and Updates on Current and Up-coming Survival Games.
Showing posts with label Zafehouse Diaries. Show all posts
Showing posts with label Zafehouse Diaries. Show all posts
Friday, May 17, 2013
Sunday, March 3, 2013
Zafehouse Diaries Patch 1.1.8 is out.
Zafehouse Diaries has recently released a new patch. This one includes a little new content and a few bug fixes. Showering is now included into the game and has to be used to keep your characters healthy. Rains and Storms are also included. As well as a new situation called Overwhelmed. Check out the details below.
http://www.zafehouse.com/2013/03/patch-v1-1-8-released/
--copy and paste--
Patch v1.1.8 released!
Patch v1.1.8 for Zafehouse: Diaries is now available.
This patch improves a number of areas of the game and adds a solid dose
of content, including a new dilemma, Overwhelmed, and showering, an
idle task.
The custom occupation editor has been expanded on, making it more flexible than ever and we’ve even implemented weather effects to keep things interesting.
The Overwhelmed dilemma has a chance to occur when your group faces staggering odds after breaching a location. You’ll be able to retreat to, hopefully, a safe location or, if you’re feeling lucky, try your hand at more heroic options.
Getting around during a zombie apocalypse is not the cleanest affair, so your survivors will accumulate grime and if left idle, will now occasionally wash themselves. Doing so will provide them with a small morale boost.
We felt the towns of Zafehouse: Diaries were drier than they should be, so now it’ll occasionally rain and storm. As you’d expect, noise doesn’t travel as far under these conditions, so be sure to take advantage of the weather when you can!
Several dilemmas, including the Lynch Mob, Moby Dick and the Girl Scout Family, now feature an assessment of your survivors’ chances if you decide to fight. As a result, it should be easier to make more informed, strategic decisions regarding these encounters.
Finally, for users with high-resolution displays, a scaling option is now included so that game takes up most the screen. It is currently experimental, so if it doesn’t work as expected, let us know so we can tweak it!
The update includes several other tweaks, fixes and improvements, all of which are mentioned in the patch notes on our forums.
Direct purchasers and GamersGate customers, the patch can be downloaded from our support page. For Desura and GOG users, please use the facilities provided by these services to update the game. Note that updates from these distributors may be delayed while the patch is approved.
http://www.zafehouse.com/2013/03/patch-v1-1-8-released/
--copy and paste--
Patch v1.1.8 released!
Patch v1.1.8 for Zafehouse: Diaries is now available.
This patch improves a number of areas of the game and adds a solid dose
of content, including a new dilemma, Overwhelmed, and showering, an
idle task. The custom occupation editor has been expanded on, making it more flexible than ever and we’ve even implemented weather effects to keep things interesting.
The Overwhelmed dilemma has a chance to occur when your group faces staggering odds after breaching a location. You’ll be able to retreat to, hopefully, a safe location or, if you’re feeling lucky, try your hand at more heroic options.
Getting around during a zombie apocalypse is not the cleanest affair, so your survivors will accumulate grime and if left idle, will now occasionally wash themselves. Doing so will provide them with a small morale boost.
We felt the towns of Zafehouse: Diaries were drier than they should be, so now it’ll occasionally rain and storm. As you’d expect, noise doesn’t travel as far under these conditions, so be sure to take advantage of the weather when you can!
Several dilemmas, including the Lynch Mob, Moby Dick and the Girl Scout Family, now feature an assessment of your survivors’ chances if you decide to fight. As a result, it should be easier to make more informed, strategic decisions regarding these encounters.
Finally, for users with high-resolution displays, a scaling option is now included so that game takes up most the screen. It is currently experimental, so if it doesn’t work as expected, let us know so we can tweak it!
The update includes several other tweaks, fixes and improvements, all of which are mentioned in the patch notes on our forums.
Direct purchasers and GamersGate customers, the patch can be downloaded from our support page. For Desura and GOG users, please use the facilities provided by these services to update the game. Note that updates from these distributors may be delayed while the patch is approved.
Friday, January 11, 2013
Zafehouse Diaries patch 1.1.7 and hotfix
Zafehouse has released a new patch for us. Patch 1.1.7 This patch updates some of the game's photos as well as updating survivor portraits and adding a new dilemma called the believers which sounds pretty cool. The crossbow has also been added along with several bugfixes. The official post can be found below or you can read the full patch notes and additional hotfix patch and the notes for that on the second link from their forums.
http://www.zafehouse.com/2013/01/patch-v1-1-7-released/
http://forums.screwflystudios.com/index.php/topic,277.0.html this is the forum post that includes the full patch notes as well as an additional download which is a hotfix patch for 1.1.7
http://www.zafehouse.com/2013/01/patch-v1-1-7-released/
http://forums.screwflystudios.com/index.php/topic,277.0.html this is the forum post that includes the full patch notes as well as an additional download which is a hotfix patch for 1.1.7
Saturday, December 29, 2012
Zafehouse Diaries 1.1.61 Patch Update
Zafehouse Diaries recently released a new bugfix patch. No content updates here but balances and bug squishing is always a great thing. The official forum post can be read at the link below or you can read the copy and paste here on watchsurvival.
http://forums.screwflystudios.com/index.php/topic,253.0.html
----copy and paste----
Hello players,
Zafehouse: Diaries has been updated to v1.1.61. This is an interim patch that addresses a few balance issues and bugs with the current version.
Based on player feedback, we've done a lot of work on tweaking the difficulty of certain dilemmas involving survivors fighting NPCs. We've identified and fixed a couple of issues that could cause these fights to have unpredictable difficulty.
We've also made a few changes to the injury system, medicine consumption and resting so that they function as originally intended.
If you purchased the game directly from us or via GamersGate, please download and apply the following patch.
If you bought the game via Desura, please make sure to update the game via the Desura client.
Here's a full list of changes:
Tweak: Disabled the resolution check on start-up. Please note that at a minimum, a 1024 x 768 resolution is recommended for optimal play.
Tweak: Trap reports during combat are now much more succinct.
Tweak: Reduced the minimum number of characters for a custom survivor's surname to 1, down from 2.
Added: Anonymous data regarding your game is sent to Screwfly Studios' servers after a victory or loss. This feature can be disabled in the Options menu.
Added: Killing the trader may also result in the discovery of the map in Road Kill.
Added: It is now possible for survivors to warn the player of certain dilemmas in advance, while watching for zombies.
Added: The lynch mob and girl scout's family will now intelligently watch locations and search for the player's survivors, rather than appearing at random.
Added: The "super-zombie" will now hunt survivors as they move between locations.
Added: It is now possible to view security reports for investigated, but not entered, locations. These reports will show entrances, but only last available counts for traps, barricade parts and furniture.
Added: The screenshot function (F12) now produces JPEGs instead of PNGs. If you are using the JPEG screenshots mod, we recommend removing it.
Added: Survivors with moderate injuries will now automatically treat themselves with painkillers as required.
Added: Zombies will now trigger traps while moving around or into locations that survivors are not present at.
Added: Corpse cleaning now provides information on zombies killed by traps while the survivors were not present.
Added: The current game version is now shown and copied to the clipboard if the game crashes during the simulation.
Balance: All dilemmas involving combat with NPCs have had their difficulties revised. It should be much easier to predict the results of such combats.
Balance: Resting is now more strictly enforced and survivor resting states are preserved when the game is saved.
Balance: Survivors are now less likely to consume a large meal when they are starving.
Balance: Seeded food items (those not prepared by survivors) now provide more predictable nourishment boosts and have been increased on average.
Balance: Survivors are now generally better at modifying items, rather than sitting at either extreme.
Balance: Significantly reduced relationship boosts from the "Watch for zombies" order.
Balance: Survivors are less likely to be both uneducated and poor.
Balance: It is now harder to sever zombie limbs in combat.
Balance: Weapons that can hit more than one target no longer have this value randomised; they will always target (but not necessarily hit) the maximum number possible.
Balance: Survivors with melee weapons attacking survivors with ranged weapons will find it harder to do so.
Balance: Lacerations now apply a tiny penalty to strength while the same penalty given by contusions has been increased slightly.
Fixed: The "Trapped" dilemma will no longer fire while survivors are breaching a location.
Fixed: Some additional checks to prevent crashes when the game is exited.
Fixed: Trap attacks are no longer factored into the average accuracy stat reported at the end of the game.
Fixed: The game's icon in the taskbar should no longer disappear when restarting the game from the system menu.
Fixed: Pain suppression effects from medicines now wear off.
Fixed: Treating contusions now reduces the magnitude of the injury.
Fixed: Survivor status text is now drawn when transitioning from the map to the diary while the survivor photos are flipped.
Fixed: It is now possible to treat a survivor who suffers additional injuries of a type they already have.
Fixed: Injuries are now removed when their affliction time is exceeded.
Fixed: An issue where survivor names would be invisible in the assignment dropdown when left-clicking on an order.
Fixed: A rare crash with the tinker idle task.
Fixed: It is no longer possible to create custom survivors with identical names.
Fixed: Survivors with duplicate first names will have their surname initial shown in the order assignment menu.
Fixed: Removed redundant "what do you do?" text from a number of dilemma descriptions.
Fixed: Pressing "W" while a location is selected that the survivors have yet to enter or investigate no longer shows the security report.
Fixed: Additional checks to handle an extremely rare crash when discovering the vehicle for the first time in Road Kill
.It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.
http://forums.screwflystudios.com/index.php/topic,253.0.html
----copy and paste----
Hello players,
Zafehouse: Diaries has been updated to v1.1.61. This is an interim patch that addresses a few balance issues and bugs with the current version.
Based on player feedback, we've done a lot of work on tweaking the difficulty of certain dilemmas involving survivors fighting NPCs. We've identified and fixed a couple of issues that could cause these fights to have unpredictable difficulty.
We've also made a few changes to the injury system, medicine consumption and resting so that they function as originally intended.
If you purchased the game directly from us or via GamersGate, please download and apply the following patch.
If you bought the game via Desura, please make sure to update the game via the Desura client.
Here's a full list of changes:
Tweak: Disabled the resolution check on start-up. Please note that at a minimum, a 1024 x 768 resolution is recommended for optimal play.
Tweak: Trap reports during combat are now much more succinct.
Tweak: Reduced the minimum number of characters for a custom survivor's surname to 1, down from 2.
Added: Anonymous data regarding your game is sent to Screwfly Studios' servers after a victory or loss. This feature can be disabled in the Options menu.
Added: Killing the trader may also result in the discovery of the map in Road Kill.
Added: It is now possible for survivors to warn the player of certain dilemmas in advance, while watching for zombies.
Added: The lynch mob and girl scout's family will now intelligently watch locations and search for the player's survivors, rather than appearing at random.
Added: The "super-zombie" will now hunt survivors as they move between locations.
Added: It is now possible to view security reports for investigated, but not entered, locations. These reports will show entrances, but only last available counts for traps, barricade parts and furniture.
Added: The screenshot function (F12) now produces JPEGs instead of PNGs. If you are using the JPEG screenshots mod, we recommend removing it.
Added: Survivors with moderate injuries will now automatically treat themselves with painkillers as required.
Added: Zombies will now trigger traps while moving around or into locations that survivors are not present at.
Added: Corpse cleaning now provides information on zombies killed by traps while the survivors were not present.
Added: The current game version is now shown and copied to the clipboard if the game crashes during the simulation.
Balance: All dilemmas involving combat with NPCs have had their difficulties revised. It should be much easier to predict the results of such combats.
Balance: Resting is now more strictly enforced and survivor resting states are preserved when the game is saved.
Balance: Survivors are now less likely to consume a large meal when they are starving.
Balance: Seeded food items (those not prepared by survivors) now provide more predictable nourishment boosts and have been increased on average.
Balance: Survivors are now generally better at modifying items, rather than sitting at either extreme.
Balance: Significantly reduced relationship boosts from the "Watch for zombies" order.
Balance: Survivors are less likely to be both uneducated and poor.
Balance: It is now harder to sever zombie limbs in combat.
Balance: Weapons that can hit more than one target no longer have this value randomised; they will always target (but not necessarily hit) the maximum number possible.
Balance: Survivors with melee weapons attacking survivors with ranged weapons will find it harder to do so.
Balance: Lacerations now apply a tiny penalty to strength while the same penalty given by contusions has been increased slightly.
Fixed: The "Trapped" dilemma will no longer fire while survivors are breaching a location.
Fixed: Some additional checks to prevent crashes when the game is exited.
Fixed: Trap attacks are no longer factored into the average accuracy stat reported at the end of the game.
Fixed: The game's icon in the taskbar should no longer disappear when restarting the game from the system menu.
Fixed: Pain suppression effects from medicines now wear off.
Fixed: Treating contusions now reduces the magnitude of the injury.
Fixed: Survivor status text is now drawn when transitioning from the map to the diary while the survivor photos are flipped.
Fixed: It is now possible to treat a survivor who suffers additional injuries of a type they already have.
Fixed: Injuries are now removed when their affliction time is exceeded.
Fixed: An issue where survivor names would be invisible in the assignment dropdown when left-clicking on an order.
Fixed: A rare crash with the tinker idle task.
Fixed: It is no longer possible to create custom survivors with identical names.
Fixed: Survivors with duplicate first names will have their surname initial shown in the order assignment menu.
Fixed: Removed redundant "what do you do?" text from a number of dilemma descriptions.
Fixed: Pressing "W" while a location is selected that the survivors have yet to enter or investigate no longer shows the security report.
Fixed: Additional checks to handle an extremely rare crash when discovering the vehicle for the first time in Road Kill
.It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.
Monday, December 17, 2012
Project Zomboid Monday Status Update 12/17/2012
The Monday status update for Project Zomboid has arrived. This week we get to hear a podcast from the developers as well as a quick shout-out to zafehouse which is another game I've recently added to the website. They also tell us about the new website they are working on that is almost complete. All in all pretty good stuff. Check out the Link below to see the official blog post or read the copy and paste here.
http://projectzomboid.com/blog/index.php/2012/12/on-voices-in-the-darkness/
--copy and paste---

Hello survivor! So we’re trying something a bit different this week. Will, Lemmy and RingoD have got together to have a chat about the NPCs, their meta game, what to expect in RC3 and what the system will mean to Project Zomboid in the long-term.
There’s a lot of content waiting to appear in Muldraugh, but it’s the development of this system that’s the crux of the update – and the one that needs the firmest foundation before we release. We also chat about the difference between Sandbox and Survival mode, what the rest of the team have been up to and all manner of other fun stuff besides. To have a listen simply head on over to RingoD123’s YouTube channel and get stuck in.
(The awesome game we mention in our chat, by the way, is Zafehouse Diaries, and you can buy it over on the Desura mothership. Well worth a punt.)
Elsewhere, meanwhile, Mash has been further developing tilesets for map expansion beyond RC3. These let her create artworks with pipes like the following:
And also conjure up exciting new places to be turned into a zombie like this:

On top of that Binks has been knocking bugs out of enshrinkulation – meaning that the way 3D models are rendered as sprites is a hell of a lot slicker, and crisper, than you will have found in RC 2.5. Or lovable gallic friend Romain ‘RobertJohnson’ Dron, meanwhile, has turned his mind to carpentry – and specifically on the ways your carpentry level will govern the appearance of the furniture and barricades you create. The details of this are currently being debated internally, but we’ll probably be able to explain a little more next week.
In more community-orientated news, meanwhile, or new website is very nearly complete. In the chat above we mention that we’re going to give you a sneak peek in this blog, but sadly the test build we have access to isn’t really in a super-screenshottable state. We’ll have to leave that one for next week too.
So that’s what’s happening. Let us know what you think about the Monday (Well, Monday plus forty minutes) blog’s departure into sound on the forums. More of it? Less of it? Just let us know. Cheers all!
http://projectzomboid.com/blog/index.php/2012/12/on-voices-in-the-darkness/
--copy and paste---

Hello survivor! So we’re trying something a bit different this week. Will, Lemmy and RingoD have got together to have a chat about the NPCs, their meta game, what to expect in RC3 and what the system will mean to Project Zomboid in the long-term.
There’s a lot of content waiting to appear in Muldraugh, but it’s the development of this system that’s the crux of the update – and the one that needs the firmest foundation before we release. We also chat about the difference between Sandbox and Survival mode, what the rest of the team have been up to and all manner of other fun stuff besides. To have a listen simply head on over to RingoD123’s YouTube channel and get stuck in.
(The awesome game we mention in our chat, by the way, is Zafehouse Diaries, and you can buy it over on the Desura mothership. Well worth a punt.)
Elsewhere, meanwhile, Mash has been further developing tilesets for map expansion beyond RC3. These let her create artworks with pipes like the following:

And also conjure up exciting new places to be turned into a zombie like this:

On top of that Binks has been knocking bugs out of enshrinkulation – meaning that the way 3D models are rendered as sprites is a hell of a lot slicker, and crisper, than you will have found in RC 2.5. Or lovable gallic friend Romain ‘RobertJohnson’ Dron, meanwhile, has turned his mind to carpentry – and specifically on the ways your carpentry level will govern the appearance of the furniture and barricades you create. The details of this are currently being debated internally, but we’ll probably be able to explain a little more next week.
In more community-orientated news, meanwhile, or new website is very nearly complete. In the chat above we mention that we’re going to give you a sneak peek in this blog, but sadly the test build we have access to isn’t really in a super-screenshottable state. We’ll have to leave that one for next week too.
So that’s what’s happening. Let us know what you think about the Monday (Well, Monday plus forty minutes) blog’s departure into sound on the forums. More of it? Less of it? Just let us know. Cheers all!
Tuesday, December 11, 2012
Zafehouse Diaries Patch 1.1.6
The text/map based tactics survival game Zafehouse has recently released a new patch. I've yet to play this game yet but I gotta admit the style and everything about it just looks really awesome. It feels to be a really tactical survival game. I'll have to pick it up and play it soon. The link to the update can be found below or you can read the copy and paste.
http://www.zafehouse.com/2012/12/patch-v1-1-6-out-now-play-road-kill-an-all-new-game-mode/
---copy and paste----
It’s patch time again folks, and v1.1.6 is a beauty!
The most exciting addition is an entirely new game mode, called “Road Kill”. Search the town and scavenge for parts for a broken-down vehicle. Your survivors will then have to fix the vehicle before they can drive themselves to safety. To support this new mode, we’ve not only added new content, but modified existing dilemmas and events to reflect the altered objective.
The best thing about Road Kill is that rescue is now entirely in your hands — the game won’t end unless you drive out… or die. Even if you do make it out alive, relationships and the supplies you’ve gathered play an important role in just how well you do. How these affect the end result, well, you’ll have to play and find out!
Road Kill represents the largest addition to the game since its release; it really changes the way you approach the game. You’ll have to re-examine those rock-solid strategies that served you well in Classic mode and try different tactics if you want to succeed.
For players who like to share their games, you can now enable sharing functionality via the options menu. When active, hovering over diary entries will show a “copy to clipboard” button. This should make it easier to quickly paste text into forum posts or documents. We hope to expand this feature in the future to support popular social media sites.
As usual, a complete list of fixes, changes and improvements can be found on the forums.
Direct purchasers and GamersGate customers, the patch can be downloaded from our support page. For Desura users, please use the Desura client to update the game.
http://www.zafehouse.com/2012/12/patch-v1-1-6-out-now-play-road-kill-an-all-new-game-mode/
---copy and paste----
It’s patch time again folks, and v1.1.6 is a beauty!
The most exciting addition is an entirely new game mode, called “Road Kill”. Search the town and scavenge for parts for a broken-down vehicle. Your survivors will then have to fix the vehicle before they can drive themselves to safety. To support this new mode, we’ve not only added new content, but modified existing dilemmas and events to reflect the altered objective.
The best thing about Road Kill is that rescue is now entirely in your hands — the game won’t end unless you drive out… or die. Even if you do make it out alive, relationships and the supplies you’ve gathered play an important role in just how well you do. How these affect the end result, well, you’ll have to play and find out!
Road Kill represents the largest addition to the game since its release; it really changes the way you approach the game. You’ll have to re-examine those rock-solid strategies that served you well in Classic mode and try different tactics if you want to succeed.
For players who like to share their games, you can now enable sharing functionality via the options menu. When active, hovering over diary entries will show a “copy to clipboard” button. This should make it easier to quickly paste text into forum posts or documents. We hope to expand this feature in the future to support popular social media sites.
As usual, a complete list of fixes, changes and improvements can be found on the forums.
Direct purchasers and GamersGate customers, the patch can be downloaded from our support page. For Desura users, please use the Desura client to update the game.
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