Don't Starve has released their newest update trailer for us labeled Six Feet Under! Check out the trailer below and visit the forum link for more information.
Video
http://youtu.be/3_QEZ9zwIRQ
Forums
http://forums.kleientertainment.com/index.php?/topic/28264-update-trailer-six-feet-under/
Welcome to Watch Survival
Hello Bloggers and Readers and Survivalists and Gamers! I see you have found your way to Watch Survival. This web space is all about my favorite genre of video games. What you will get on Watch Survival is News and Updates on Current and Up-coming Survival Games.
Showing posts with label Don't Starve. Show all posts
Showing posts with label Don't Starve. Show all posts
Tuesday, October 1, 2013
Monday, July 1, 2013
Don't Starve Update Trailer: Strange New Powers
Hello everyone! Don't Starve has released a new trailer for their upcoming update Strange New Powers. Check it out below. Also be sure to check out the forums so you can find out the hidden information Klei Entertainment likes hiding in their Don't Starve Trailers.
http://forums.kleientertainment.com/showthread.php?22896
http://forums.kleientertainment.com/showthread.php?22896
Monday, June 10, 2013
Don't Starve: It's Not a Rock! Update preview!
Hello survival fans! Just writing a quick post before I slumber. Don't starve has released a new preview for their upcoming update It's Not a Rock! This game just keeps getting bigger and bigger. Such a great value at a low price. Check out the preview below. Looks pretty rough!
Forum Link for discussing.
http://forums.kleientertainment.com/showthread.php?21000-Don-t-Starve-Trailer-It-s-Not-a-Rock!
Forum Link for discussing.
http://forums.kleientertainment.com/showthread.php?21000-Don-t-Starve-Trailer-It-s-Not-a-Rock!
Monday, May 20, 2013
Don't Starve Underground Trailer Update!
Don't Starve has release their trailer for the newest update soon to be released Labeled Underground. Check it out below. Make sure to Note that caves are still being developed and worked on and the trailer can be seen as early footage and is still in development.
http://www.dontstarvegame.com/blog/update-trailer-underground
http://www.dontstarvegame.com/blog/update-trailer-underground
Saturday, May 4, 2013
Don't Starve Live Stream Event. Includes caves update.
Don't Starve announced they are going to be doing a live stream soon with the developers and it is going to include a sneak peak at the news caves feature coming into Don't Starve. Check it out below.
http://www.dontstarvegame.com/blog/live-stream-event-caves
--copy and paste--
Live Stream Event - Caves!
http://www.dontstarvegame.com/blog/live-stream-event-caves
--copy and paste--
Live Stream Event - Caves!
Caves are coming to Don't Starve! If you want an early peek into their dark and dingy depths, We'll be doing a live stream and developer chat on May 10th at 10:00am PST hosted by RiptidePow's Twitch.tv channel.
What: Early look at the upcoming Caves expansion.
When: May 10th 10:00am PST.
Where: RiptidePow's Twitch.tv Channel
Why: For science!
Event Details
Who: Klei & RiptidePowWhat: Early look at the upcoming Caves expansion.
When: May 10th 10:00am PST.
Where: RiptidePow's Twitch.tv Channel
Why: For science!
Thursday, April 25, 2013
Don't Starve Declares Official Release.
Don't Starve! The popular indie survival game has recently declared the game out of beta and onwards to an official release of the game. Don't starve fans don't worry though, the developers for the game have explained there will still be at least another six months of content updates even after the game's official release is live. Find out more information below.
http://forums.kleientertainment.com/showthread.php?16180-We-re-Live!
http://forums.kleientertainment.com/showthread.php?16180-We-re-Live!
Monday, April 8, 2013
Don't Starve Update Trailer: The End is Nigh!
The new Don't Starve update trailer is out. Looks pretty cool. Check it out below and try to find the hidden Easter eggs and solve the puzzles.
The forum for discussion is listed here.
http://forums.kleientertainment.com/showthread.php?14881-Update-Trailer-The-End-is-Nigh!
The forum for discussion is listed here.
http://forums.kleientertainment.com/showthread.php?14881-Update-Trailer-The-End-is-Nigh!
Monday, March 25, 2013
Don't Starve Update Preview Doorway to Adventure!
Don't Starve has released a new trailer recently previewing their newest update titled "Doorway to Adventure" You can see the trailer below as well as a link to the forums where everyone always tries to find the little hidden information they always release with these preview trailers.
The forum topic for discussion can be found here.
http://forums.kleientertainment.com/showthread.php?10593-Don-t-Starve-Update-Trailer-Doorway-to-Adventure!
The forum topic for discussion can be found here.
http://forums.kleientertainment.com/showthread.php?10593-Don-t-Starve-Update-Trailer-Doorway-to-Adventure!
Thursday, March 14, 2013
Don't Starve Update A Little Rain Must Fall
Don't Starve has recently released a new major update. This update comes to us with a ton of content and a few various bug fixes and changes made to the game. We get rain and weather effects, a new adventure mode and new monsters and a bunch of new items. All around a pretty large update that looks really fun.
http://www.dontstarvegame.com/blog/update-trailera-little-rain-must-fall
--copy and paste--
http://www.dontstarvegame.com/blog/update-trailera-little-rain-must-fall
--copy and paste--
The
latest Don't Starve update is now live and it's one of our largest to
date. We hit a few snag today while Steam irons out a few issues. Please
make sure to read the two important notes below.
Important Note:
Steam seems to be having some technical difficulties in sending the update to some computers. If you encounter problems, you should be able to fix them by uninstalling Don't Starve and then reinstalling it. You may have to validate files after you do this in order to force the update after that.
This should just be a temporary problem. Valve is usually pretty quick to fix these things!
Second Note:
Settings.ini has moved! If you have made changes to your settings.ini to turn off steam cloud, you will need to move them over to the new location in your mydocuments\klei\donotstarve directory.

Important Note:
Steam seems to be having some technical difficulties in sending the update to some computers. If you encounter problems, you should be able to fix them by uninstalling Don't Starve and then reinstalling it. You may have to validate files after you do this in order to force the update after that.
This should just be a temporary problem. Valve is usually pretty quick to fix these things!
Second Note:
Settings.ini has moved! If you have made changes to your settings.ini to turn off steam cloud, you will need to move them over to the new location in your mydocuments\klei\donotstarve directory.
Release Note
New features- Rain comes during the summer to ruin your fires and dampen your spirits. Watch out for lightning strikes!
- Sandbox custom mode sliders are all unlocked. You can make the game really, really hard now.
- Pathfinding works over long distances
- Day length changes throughout seasons
- Modders can bring up an interactive lua console with the ~ key
- Put in very rough sketches of the actual adventure levels. It’s very rough at this point, and the ‘story’ bits are missing, but the basic structure is in place.
- Added lots of little setpieces using new objects that try to impede your progress.
- The Knight
- Merms
- Guardian Pigs

Tuesday, February 26, 2013
Don't Starve Update Trailer A Winter's Tale
Just noticed Don't Starve has released a new teaser trailer for their newest update labeled "A Winter's Tale." This seems to add a good amount of content to things like temperature and seasonal weather. This is looking really good so far and a little creepy on the ending there. Check it out below.
Discussion for the trailer can be found on their forums.
http://forums.kleientertainment.com/showthread.php?10594-Don-t-Starve-Update-Trailer-A-Winter-s-Tale
Discussion for the trailer can be found on their forums.
http://forums.kleientertainment.com/showthread.php?10594-Don-t-Starve-Update-Trailer-A-Winter-s-Tale
Tuesday, February 12, 2013
Don't Starve Insanity Update goes Live!
Don't starve has released their newest update with a ton of new features and additions. It's way to much to talk about and I'm kinda in the middle of something so I"m going to post this fast! This update looks awesome
http://www.dontstarvegame.com/blog/update-insanity
--copy and paste---
Sanity - The player character loses sanity when he is left alone in the dark, gets close to scary monsters, or does crazy things like eating monster meat or jumping through a wormhole. Sanity can be regained through acts of dapperness, like wearing fancy clothes in the sunshine and eating candy.
Low sanity is not fatal, but strange creatures from another time and place are attracted to madness. There are new, powerful items that can be built from the nightmare fuel that they leave behind when killed.now
Save Slots - You can have up to four save games at once now. Your existing save will be imported into the first slot when you start the game for the first time.
Sandbox Mode - This is the game as you all know it. There will eventually be a customization screen before you start a level, but you just get the default generation for now.
Experimental Adventure Mode - When you start a new game, you can choose to play in adventure (ie story) mode. Currently, there are five levels of difficulty as you progress through the levels. This is an early test, so we have a lot of work to do to make these levels meaningful and fun. We also need to add the story’s ending. This is for experienced DS players who want a taste of the future.
Pathfinding - Monsters and followers can navigate around corners and walls.
Mod Support (steam only)- Modding is now allowed! We’re distributing the the source scripts with the game, so have a look in data/scripts, and see what you can do. There is an example (machine-translated) French language pack included with the game to get you started. See the modding forum for more details.
http://www.dontstarvegame.com/blog/update-insanity
--copy and paste---
This Update: Sanity
New Character: Wes - Do you think Don’t Starve is too easy? Try playing as Wes, the mime! He’s not good at doing anything!Sanity - The player character loses sanity when he is left alone in the dark, gets close to scary monsters, or does crazy things like eating monster meat or jumping through a wormhole. Sanity can be regained through acts of dapperness, like wearing fancy clothes in the sunshine and eating candy.
Low sanity is not fatal, but strange creatures from another time and place are attracted to madness. There are new, powerful items that can be built from the nightmare fuel that they leave behind when killed.now
Save Slots - You can have up to four save games at once now. Your existing save will be imported into the first slot when you start the game for the first time.
Sandbox Mode - This is the game as you all know it. There will eventually be a customization screen before you start a level, but you just get the default generation for now.
Experimental Adventure Mode - When you start a new game, you can choose to play in adventure (ie story) mode. Currently, there are five levels of difficulty as you progress through the levels. This is an early test, so we have a lot of work to do to make these levels meaningful and fun. We also need to add the story’s ending. This is for experienced DS players who want a taste of the future.
Pathfinding - Monsters and followers can navigate around corners and walls.
Mod Support (steam only)- Modding is now allowed! We’re distributing the the source scripts with the game, so have a look in data/scripts, and see what you can do. There is an example (machine-translated) French language pack included with the game to get you started. See the modding forum for more details.
New Craftables:
Bush Hat - Hide from your enemies in plain sight.
Night light - Light your nights with nightmare fuel.
Night Armour - Protects the flesh, but sacrifices the mind.
Night Sword - Live by the sword, go crazy by the sword.
Cobbles - Build your own roads.
Taffy + Pumpkin Cookies - New recipes! Mmmmmmm!
More Info!
For the complete release notes detailing all of our bug fixes, changes and tweaks - head over to our Insanity update community discussion!
Sunday, February 10, 2013
Don't Starve Update Trailer: Insanity.
Don't Starve has released their new teaser trailer for the next update, Insanity. Boy does it indeed look insane. Take a look below....
Official blog post: http://www.dontstarvegame.com/blog/update-trailer-insanity
Official Forum discussion: http://forums.kleientertainment.com/showthread.php?9147-Don-t-Starve-Update-Trailer-Insanity
Have a great day everyone!
Official blog post: http://www.dontstarvegame.com/blog/update-trailer-insanity
Official Forum discussion: http://forums.kleientertainment.com/showthread.php?9147-Don-t-Starve-Update-Trailer-Insanity
Have a great day everyone!
Friday, February 1, 2013
Don't Starve Progress Jan 29th update.
Just posting to inform everyone of the new Don't Starve Update that I showed a preview for earlier this week. They have officially released it now and it is part of the game! This update is huge and added a whole host of new things. Check it out at the official post below or read some copy and paste here.
http://www.dontstarvegame.com/blog/update-progress
Also check out the forum post for discussion and more information.
http://forums.kleientertainment.com/showthread.php?8262-Jan-29th-Update-Progress!
--copy and paste---
You can escape the world by finding... things... and doing... stuff with them. You get to keep your inventory, and you cash-out any XP that you have and unlock characters without dying. This is the first step towards story mode. The world that you escape to is no harder than the first, but this will change soon!
New Research Method:
Under the new research method, you unlock access to tiers of recipes by building research machines. You can unlock a specific recipe by building it near an active machine, after which point you can build it anywhere. Your known recipes last as long as you do - they will travel with you to new worlds if you escape, but you will lose them if you die. There are no more research points or grinding. The science machine is now a bit cheaper to make, and the alchemy engine is a bit more expensive.
This is a big change, so we’ve made it optional for the time being. When you start a new world, you will get to choose between the new research method or the old one. Your progress in the old method is not available in the new method, but will be there if you switch back. We will be phasing out the old method soon, but wanted to introduce the new one carefully.
New Character:
Wickerbottom the librarian can be unlocked with XP. She gets a bonus research tier, because she is so smart.
New Creatures:
There are baby beefalo. You can eat them, if you are a terrible person.
Disgusting worm mouths are sprinkled throughout new worlds. I dare you to click on one!
There is a new, elusive herbivore that you can hunt. He is hard to find, and harder to catch. He drops some unique loot and lots of meat.
New Craftables:
You can build three types of defensive walls (straw, wood, and stone). These can be destroyed by monsters, and repaired by you. The AI pathfinding is not done yet but will probably go in the next update, so enjoy confusing the heck out of pigmen while you can.
You can make wooden floor tiles and place them like turf.
You can make a boomerang and throw it at other creatures. Just be careful when it flies back at you!
You can build a pitchfork, which takes over turfing duties from the shovel.
You can craft a nice, comfy summer vest.
New Other Stuff:
Spider dens produce creep tiles that slow down movement. You can dig them up and place them if you like.
Added a better death effect for creatures.
Spline-based roads look better, and make you walk faster.
Balance Changes:
Every new meat effigy that you create takes a chunk of your max health. It gets returned when you die, or when you destroy the effigy.
Made “monster lasagna” recipe that shows up when you use too much monster meat in the crock pot.
Cooked / crocked foods inherit spoiledness from their ingredients (with a small bonus).
The “new world gen” is now the default. The old method will soon be deprecated.
Added a character quip when hounds are approaching.
The tent no longer swaps characters - it is now acts as a super-powerful bedroll that restores all health and hunger.
Honey nuggets and honey ham spoil a bit faster.
Misc Bug fixes:
Birds don't spawn seeds when flying away if there's already seeds nearby.
Teeth trap can be reset with Right-click.
Beard fountain doesn’t... fountain.
Teenbird and Tallbird aggression fixes.
If you die with something in your hand it will drop on the ground instead of disappearing.
Fix for missing Pig King in new world generation.
Fix for hangs in new world generation.
Massive speed up for new world generation.
Fixed bird/wilson animation freak-outs on slower machines.
Darts and poop won't magically accumulate at the world origin.
Berries won't show up in farm plots.

...And a quick, same-day stability hotfix!
...And a small day-after hotfix:
http://www.dontstarvegame.com/blog/update-progress
Also check out the forum post for discussion and more information.
http://forums.kleientertainment.com/showthread.php?8262-Jan-29th-Update-Progress!
--copy and paste---
Jan 29th Update: Progress!
Escaping:You can escape the world by finding... things... and doing... stuff with them. You get to keep your inventory, and you cash-out any XP that you have and unlock characters without dying. This is the first step towards story mode. The world that you escape to is no harder than the first, but this will change soon!
New Research Method:
Under the new research method, you unlock access to tiers of recipes by building research machines. You can unlock a specific recipe by building it near an active machine, after which point you can build it anywhere. Your known recipes last as long as you do - they will travel with you to new worlds if you escape, but you will lose them if you die. There are no more research points or grinding. The science machine is now a bit cheaper to make, and the alchemy engine is a bit more expensive.
This is a big change, so we’ve made it optional for the time being. When you start a new world, you will get to choose between the new research method or the old one. Your progress in the old method is not available in the new method, but will be there if you switch back. We will be phasing out the old method soon, but wanted to introduce the new one carefully.
New Character:
Wickerbottom the librarian can be unlocked with XP. She gets a bonus research tier, because she is so smart.
New Creatures:
There are baby beefalo. You can eat them, if you are a terrible person.
Disgusting worm mouths are sprinkled throughout new worlds. I dare you to click on one!
There is a new, elusive herbivore that you can hunt. He is hard to find, and harder to catch. He drops some unique loot and lots of meat.
New Craftables:
You can build three types of defensive walls (straw, wood, and stone). These can be destroyed by monsters, and repaired by you. The AI pathfinding is not done yet but will probably go in the next update, so enjoy confusing the heck out of pigmen while you can.
You can make wooden floor tiles and place them like turf.
You can make a boomerang and throw it at other creatures. Just be careful when it flies back at you!
You can build a pitchfork, which takes over turfing duties from the shovel.
You can craft a nice, comfy summer vest.
New Other Stuff:
Spider dens produce creep tiles that slow down movement. You can dig them up and place them if you like.
Added a better death effect for creatures.
Spline-based roads look better, and make you walk faster.
Balance Changes:
Every new meat effigy that you create takes a chunk of your max health. It gets returned when you die, or when you destroy the effigy.
Made “monster lasagna” recipe that shows up when you use too much monster meat in the crock pot.
Cooked / crocked foods inherit spoiledness from their ingredients (with a small bonus).
The “new world gen” is now the default. The old method will soon be deprecated.
Added a character quip when hounds are approaching.
The tent no longer swaps characters - it is now acts as a super-powerful bedroll that restores all health and hunger.
Honey nuggets and honey ham spoil a bit faster.
Misc Bug fixes:
Birds don't spawn seeds when flying away if there's already seeds nearby.
Teeth trap can be reset with Right-click.
Beard fountain doesn’t... fountain.
Teenbird and Tallbird aggression fixes.
If you die with something in your hand it will drop on the ground instead of disappearing.
Fix for missing Pig King in new world generation.
Fix for hangs in new world generation.
Massive speed up for new world generation.
Fixed bird/wilson animation freak-outs on slower machines.
Darts and poop won't magically accumulate at the world origin.
Berries won't show up in farm plots.

...And a quick, same-day stability hotfix!
- clicking retry on death doesn't crash
- maxwell pieces shouldn't get stuck on ponds
- catching a boomerang in the face won't put your followers into a rage
- fix for a crash if you have a weird settings.ini
- adjusted wall loot / stack amount so that you can't invent matter
- fixed chrome deploy. Chrome should also not download as much when we update.
...And a small day-after hotfix:
- wormholes won't show up in the ocean any more
- fixed crash when walking across long bridges
- killed some spider-related lag
Saturday, January 26, 2013
Don't Starve Update Progress!
Good morning survival fans! Don't starve has released a preview trailer for their next update of the game. All I can say is just "WOW" this update is going to be awesome. There's just to much to comment about regarding this update so I'm just going to let the trailer do the talking. Simply awesome. Klei Entertainment is really raising the bar after this update. I can't wait to play it. The Link to the official forum post is below so you can tell them how awesome they are and discuss the trailer with other fellow fans.
http://forums.kleientertainment.com/showthread.php?8008-Don-t-Starve-Update-Trailer-Progress!
http://forums.kleientertainment.com/showthread.php?8008-Don-t-Starve-Update-Trailer-Progress!
Wednesday, January 23, 2013
Don't Starve Spoiled Rotten Update released
Don't Starve has released their newest update for everyone to play. They have done a lot for the game during this update increasing game play time and adding new features which seem to be based around a lot of fan requests. All said it looks like a very large and nice update for fans. I'm looking forward to playing it soon. The Link to the official post is below as well as a link to the forums post for discussion. Copy and Paste of the notes is also below.
Blog post
http://www.dontstarvegame.com/article/update-spoiled-rotten
Forum link for discussion.
http://forums.kleientertainment.com/showthread.php?7223-Spoiled-Rotten-%28Jan-15-Update%29
--copy and paste--
Release notes:
Blog post
http://www.dontstarvegame.com/article/update-spoiled-rotten
Forum link for discussion.
http://forums.kleientertainment.com/showthread.php?7223-Spoiled-Rotten-%28Jan-15-Update%29
--copy and paste--
Release notes:
- Food spoils over long periods of time. Stale and Spoiled foods are less beneficial. Rotten food is practically inedible, but can be used as fuel or fertilizer.
- Health and hunger values have been re-tuned across the board. Characters have a larger hunger buffer now.
- Crock pot foods are stackable.
- You can build a fridge to mitigate spoilage.
- New unlockable character: WX78, a robot who can eat spoiled food with no penalties, and who hates all living things.
- Steam cloud can be disabled (details here)
- Camera controls for streamers/youtubers: CTRL+P will freeze the camera in place. CTRL+H will hide the hud
- Smallbirds grow up to become angsty Teenbirds. Teenbirds grow up to be Tallbirds and leave the player.
- The mysterious Otto Von Chesterfield can be found in some swamps. (You will need a regen to find him)
- Beefalo travel in proper herds now. Herds regenerate off-screen (currently with adults)
- Beefalo herds become agitated when they go into heat, and will chase away the player if they are not wearing a beefalo hat.
- Beefalo sometimes drop a beefalo horn, which can be used to move beefalos around.
- The spiderhat is no longer craftable - you just wear the queen's head directly. It also can't be used to steal spiders from an existing queen.
Tuesday, January 15, 2013
Don't Starve Spoiled Rotten Update Preview and trailer!
The Don't Starve developers are at it again! This update is looking really cool so far and is a much larger update than the last. Watching the trailer and viewing the community link shows you all kinds of cool new features. The Links below might help or you can check the copy and paste here on watchsurvival.
Trailer
http://forums.kleientertainment.com/showthread.php?7174-Don-t-Starve-Update-Trailer-Spoiled-Rotten
Update Features
http://forums.kleientertainment.com/showthread.php?7223-Spoiled-Rotten-%28Jan-15-Update%29
---copy and paste---
SPOILED ROTTEN

Release notes:
Disabling steam cloud:
Some people have reported problems with steam cloud. We have added a workaround that will cause the game to save its files in your documents directory instead. To activate this mode,
add the following two lines to your C:\Program Files (x86)\Steam\steamapps\common\dont_starve\settings. ini file:
[STEAM]
DISABLECLOUD = true
Trailer
http://forums.kleientertainment.com/showthread.php?7174-Don-t-Starve-Update-Trailer-Spoiled-Rotten
Update Features
http://forums.kleientertainment.com/showthread.php?7223-Spoiled-Rotten-%28Jan-15-Update%29
---copy and paste---
SPOILED ROTTEN
Release notes:
- Food spoils over long periods of time. Stale and Spoiled foods are less beneficial. Rotten food is practically inedible, but can be used as fuel or fertilizer.
- Health and hunger values have been re-tuned across the board. Characters have a larger hunger buffer now.
- Crock pot foods are stackable.
- You can build a fridge to mitigate spoilage.
- New unlockable character: WX78, a robot who can eat spoiled food with no penalties, and who hates all living things.
- Steam cloud can be disabled (details below)
- Camera controls for streamers/youtubers: CTRL+P will freeze the camera in place. CTRL+H will hide the
- hud.
- Smallbirds grow up to become angsty Teenbirds. Teenbirds grow up to be Tallbirds and leave the player.
- The mysterious Otto Von Chesterfield can be found in some swamps, and is befriendable. (You will need a regen to find him)
- Beefalo travel in proper herds now. Herds regenerate off-screen (currently with adults)
- Beefalo herds become agitated when they go into heat, and will chase away the player if they are not wearing a beefalo hat.
- Beefalo sometimes drop a beefalo horn, which can be used to move beefalos around.
- The spiderhat is no longer craftable - you just wear the queen's head directly. It also can't be used to steal spiders from an existing queen.
Disabling steam cloud:
Some people have reported problems with steam cloud. We have added a workaround that will cause the game to save its files in your documents directory instead. To activate this mode,
add the following two lines to your C:\Program Files (x86)\Steam\steamapps\common\dont_starve\settings. ini file:
[STEAM]
DISABLECLOUD = true
Tuesday, January 8, 2013
Don't Starve Jan 9th Update Turf!
Don't Starve has released a minor update today as well! This update allows the shovel to dig up different ground types. This was just a minor update the developers decided to throw out there just to get the ball rolling on 2013 updates! The link to the official forum post and discussion can be found below.
http://forums.kleientertainment.com/showthread.php?6761-Jan-9-Update-Turf!
http://forums.kleientertainment.com/showthread.php?6761-Jan-9-Update-Turf!
Thursday, December 20, 2012
Don't Starve Long Live the Queen is now released!
Don't Starve's newest update which I previewed a few posts down has been released. This update sounds like a lot of crazy survival and should be a ton of fun. They revamped spider's and it appears made them much more difficult to handle. The blogpost and forum post for discussion can be found at the links below or you can read the copy and paste.
http://www.dontstarvegame.com/blog/new-update-long-live-the-queen/
http://forums.kleientertainment.com/showthread.php?5144-Dec-19-Long-Live-the-Queen-Release-Notes
---copy and paste----
New features:
http://www.dontstarvegame.com/blog/new-update-long-live-the-queen/
http://forums.kleientertainment.com/showthread.php?5144-Dec-19-Long-Live-the-Queen-Release-Notes
---copy and paste----
New features:
- Spider dens have a full life cycle. Tiers are more meaningful, and higher tiered dens will require strategy to overcome.
- Spider queens come out of the highest-tier nests to wreak havoc and spread spideryness.
- A new type of warrior spider protects high-level dens and the queen. They are resistant to kiting, so a frontal assault is not recommended.
- Wilson can build fire darts, and light pretty much every creature on fire.
- Wilson can build a spider hat from egg sacks that lets him control spiders. Just be careful when you take it off!
- Wilson can build tooth traps and use them for defense or for guilt-free rabbit hunting.
- There is a new, experimental map gen algorithm that you can use. It is a work in progress and is largely untested and unbalanced, so you may not live for very long! (Don’t worry, though - the old map gen is still the default!)
- Pet Smallbirds will demand food when hungry, and can starve to death.
- Wilson can build a warm hat. It... makes something happen.
- New “epic fight” and “dawn” music.
- High-level hound attacks are more intense.
- Krampus is silent until you reach a certain threshold of naughtiness.
- Farming takes longer.
- Some fruits and cooked foods are a bit less potent.
- Seeds drop less frequently.
- The birdcage seed sorter is less reliable.
- Pig houses wear out after a certain number of its pigs are killed.
- Werepig monster meat threshold increased to 4, werepigs drop normal meat.
- Stuff that falls out of bounds will disappear after a bit.
- Most monsters will ignore things that are out of bounds.
- Gobblers and Krampusses try to avoid getting caught against the edge of the world.
- Fireflies drop individually.
- Mobs shouldn’t get stuck in sliding animations.
Monday, December 17, 2012
Don't Starve Dec 19th Update Preview Long Live the Queen
The creators of Don't Starve have released another teaser trailer for us. This one looks pretty intense and full of cool stuff. Watch the video below and be sure to check out the forum link where all the fellow Don't Starve addict's are dissecting the video and finding all sorts of tidbit's of information.
also check the forum link for more information.
http://forums.kleientertainment.com/showthread.php?4929-Dec-19-Update-Long-Live-the-Queen-Preview-Video
also check the forum link for more information.
http://forums.kleientertainment.com/showthread.php?4929-Dec-19-Update-Long-Live-the-Queen-Preview-Video
Wednesday, December 12, 2012
Don't Starve Naughty and Nice Update is released!
Don't Starve has released their latest update that I've recently showed everyone the preview for. They look like they have added some really great things to this update and I can't wait to purchase this game so I can give it a good play through as it keeps looking better and better. The link to the official post can be found at the link below or you can read the copy and paste of the notes here on watchsurvival.
http://www.dontstarvegame.com/blog/naughty-nice-update/
---copy and paste----
Klei Entertainment presents, a very special Don’t Starve update. Let’s be honest…It is hard to be good. But you must be good, lest you provoke the KRAMPUS!
If you are good, you can do good things, like build a bird cage for your fine
foodfeathered friends. Or you could
eatfoster a
delicious poor abandoned egg. Whichever path you fancy for yourself, just remember…Krampus is watching.
NEW FEATURES
http://www.dontstarvegame.com/blog/naughty-nice-update/
---copy and paste----
Klei Entertainment presents, a very special Don’t Starve update. Let’s be honest…It is hard to be good. But you must be good, lest you provoke the KRAMPUS!
If you are good, you can do good things, like build a bird cage for your fine
NEW FEATURES
- Krampus will punish you if you are too naughty.
- Don’t make the bees angry.
- Spider nests are crawling with activity.
- Bird and rabbit traps are more animal friendly.
- You can build a bird cage.
- You can hatch Tallbird eggs to gain a new friend.
- Steam client runs at 60hz on fast computers.
- Game saves on exit. It also auto-saves every mornings.
- Updated minimap art to make biomes more readable.
- Traps should work properly again.
- Dead pigs respawn more slowly
- Tweaked the fire fuel values a bit (they were too high after the hot fixes)
- Cooked mandrakes actually have effects now.
- Tallbird eggs are no longer stackable.
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