Also check out the forum post for discussion and more information.
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Jan 29th Update: Progress!Escaping:
You can escape the world by finding... things... and doing... stuff with them. You get to keep your inventory, and you cash-out any XP that you have and unlock characters without dying. This is the first step towards story mode. The world that you escape to is no harder than the first, but this will change soon!
New Research Method:
Under the new research method, you unlock access to tiers of recipes by building research machines. You can unlock a specific recipe by building it near an active machine, after which point you can build it anywhere. Your known recipes last as long as you do - they will travel with you to new worlds if you escape, but you will lose them if you die. There are no more research points or grinding. The science machine is now a bit cheaper to make, and the alchemy engine is a bit more expensive.
This is a big change, so we’ve made it optional for the time being. When you start a new world, you will get to choose between the new research method or the old one. Your progress in the old method is not available in the new method, but will be there if you switch back. We will be phasing out the old method soon, but wanted to introduce the new one carefully.
Wickerbottom the librarian can be unlocked with XP. She gets a bonus research tier, because she is so smart.
There are baby beefalo. You can eat them, if you are a terrible person.
Disgusting worm mouths are sprinkled throughout new worlds. I dare you to click on one!
There is a new, elusive herbivore that you can hunt. He is hard to find, and harder to catch. He drops some unique loot and lots of meat.
You can build three types of defensive walls (straw, wood, and stone). These can be destroyed by monsters, and repaired by you. The AI pathfinding is not done yet but will probably go in the next update, so enjoy confusing the heck out of pigmen while you can.
You can make wooden floor tiles and place them like turf.
You can make a boomerang and throw it at other creatures. Just be careful when it flies back at you!
You can build a pitchfork, which takes over turfing duties from the shovel.
You can craft a nice, comfy summer vest.
New Other Stuff:
Spider dens produce creep tiles that slow down movement. You can dig them up and place them if you like.
Added a better death effect for creatures.
Spline-based roads look better, and make you walk faster.
Every new meat effigy that you create takes a chunk of your max health. It gets returned when you die, or when you destroy the effigy.
Made “monster lasagna” recipe that shows up when you use too much monster meat in the crock pot.
Cooked / crocked foods inherit spoiledness from their ingredients (with a small bonus).
The “new world gen” is now the default. The old method will soon be deprecated.
Added a character quip when hounds are approaching.
The tent no longer swaps characters - it is now acts as a super-powerful bedroll that restores all health and hunger.
Honey nuggets and honey ham spoil a bit faster.
Misc Bug fixes:
Birds don't spawn seeds when flying away if there's already seeds nearby.
Teeth trap can be reset with Right-click.
Beard fountain doesn’t... fountain.
Teenbird and Tallbird aggression fixes.
If you die with something in your hand it will drop on the ground instead of disappearing.
Fix for missing Pig King in new world generation.
Fix for hangs in new world generation.
Massive speed up for new world generation.
Fixed bird/wilson animation freak-outs on slower machines.
Darts and poop won't magically accumulate at the world origin.
Berries won't show up in farm plots.
...And a quick, same-day stability hotfix!
- clicking retry on death doesn't crash
- maxwell pieces shouldn't get stuck on ponds
- catching a boomerang in the face won't put your followers into a rage
- fix for a crash if you have a weird settings.ini
- adjusted wall loot / stack amount so that you can't invent matter
- fixed chrome deploy. Chrome should also not download as much when we update.
...And a small day-after hotfix:
- wormholes won't show up in the ocean any more
- fixed crash when walking across long bridges
- killed some spider-related lag