Welcome to Watch Survival

Hello Bloggers and Readers and Survivalists and Gamers! I see you have found your way to Watch Survival. This web space is all about my favorite genre of video games. What you will get on Watch Survival is News and Updates on Current and Up-coming Survival Games.


Wednesday, August 21, 2013

Watchsurvival Updated with Playable Tags!

Hello survival fans!  I've updated the survival games list with part 1 of the new tagging system I'm working on.  The survival games list will now inform you if the game is playable or not without having to figure that part out yourself.   I've also moved all games marked as playable to the top of their categories.  Hopefully this helps you game more and research less.   Have a good day everyone!

Z

Thursday, August 15, 2013

7 Days to Die Information Roundup.

So a lot of you have brought 7 Days to Die to my attention through comments and emails and after doing some research I must admit it has impressed me and seems to be a wonderful game.  I thought it would be great to share a lot of the information with others as well as those of you who have never heard of the game may want to keep your eye on this one.

 They (The Fun Pimps, http://thefunpimps.com/) were recently successfully funded on Kickstarter (over 500k) and have already made a huge amount of progress on their game. This game impresses me because it combines a lot of my favorite elements from different survival games into one game and appears to do so very smoothly.  According to their website the purchase page is currently down as they are changing servers but will be back up tomorrow, so those of us that didn't have the chance to support the Kickstarter can still buy the game and get access to the alpha version build as they continue updating it (like Minecraft, Project Zomboid, Don't Starve, ect).

Anyways on to the information, Starting with the basics.

Homepage  http://7daystodie.com/
Forums http://7daystodie.com/forum/

Kickstarter page (Already funded)
http://www.kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game

Steam Greenlight
http://steamcommunity.com/sharedfiles/filedetails/?id=160808204&searchtext=7+days+to+die


Youtube Videos / Let's Plays / Trailers

Official Trailer https://www.youtube.com/watch?v=bh2D15oy_sQ
Kickstarter Trailer  http://www.youtube.com/watch?v=mVFc0esJiSQ

Let's Plays

Rhinocrunch
https://www.youtube.com/watch?v=GqmHuO0mUQ8

DevilDogGamer First Look Video
https://www.youtube.com/watch?v=681Lt93w944

FRANKIEonPCin1080p
https://www.youtube.com/watch?v=R2P3gr92Ap8

PsiSyndicate
https://www.youtube.com/watch?v=NE6-XIMLf0A

Dead at the Gate
http://www.youtube.com/watch?v=LQZ59DKL0d8

Following those will also take you to a few more videos if you're wanting more.  All of this should mostly get you up to speed and updated though.   Looking forward to this!  Keep surviving out there!







Thursday, August 8, 2013

The Dead Linger is coming to steam soon.

The Dead Linger recently made a blog post about getting into the Steam Greenlight program.  This is good news as I enjoy having as many of my games as possible on steam.  As I can see people that already own the game will be getting a key to add it to steam so all is well with the world. Read all the info on their blog post listed below.

http://www.thedeadlinger.com/archives/2128


Tuesday, August 6, 2013

Watchsurvival Updates! Games Added: Survivor FPS, The War Z Name Change, Starbound, Rust, Stranded 3,

Hey everyone!  Decided today was the day I had some time to do some updating.  I've updated according to most comments and suggestions and a few of my own additions as well.  Going to use this post as well to round up everyone's comments and add my own.

Q: "Awesome blog! I've been following it for a few weeks now, great stuff! Have you heard of the game called Survivor FPS?"

A:  I have now!  Thanks for letting me know I have updated the games list.  

Q: "Hello friend! Here is a few games I thought you should add
Left 4 dead
Left 4 dead 2
Dead Island Riptide"

A: Sorry but I do not feel those games meet Watchsurvival's requirements. Please read the requirements on the survival games list page

Q: "The War Z changed there name to "Infestation:Survivor Stories" So you should change that."

A:  Done.  I've updated the websites for that section.  

Q: " Check out this game: Rust"

A:  Cool find!  Added to the games list.   

Q: " Zargo, The Survivor Zero link is to an unused domain now! Not sure what is happening with it! 

A: Strange Indeed! I'm not sure what went on there but I did find a new website location to follow development and updated Survivor Zero to go to that link instead for the time being.  Thanks for the heads up. 

Q: Stranded 3 is now in development

A:  Nice eye!  I"ve added Stranded 3 development blog to the games list for now. 

Friday, July 26, 2013

Watchsurvival news and The Old World developers still going strong!


=Re-posted from Watchsurvival Facebook page. =  https://www.facebook.com/Watchsurvival

So the developers of "The Old World" recently contacted me and told me that Watchsurvival has recently been giving them the majority of hits to their website. They have also told me that although indiedb has not been updated recently they are indeed still going strong and are working hard on an update!

 Also apologizing here for not updating Watchsurvival recently I promise I am reading all your comments. Don't worry I'm not dead. Real life (job) been keeping me busy and I actually stop to play games and enjoy them instead of pretending I play games to make money. Have a great day everyone! Keep surviving out there!

Monday, July 1, 2013

Project Zomboid: So close we can feel it Monday Status Update 7/1/2013

Hello again!  I've not updated about Project Zomboid in a little while so I thought I would post up the Project Zomboid Monday Update today.   Check it out below. 

http://projectzomboid.com/blog/2013/07/so-close-we-can-feel-it-but-you-can-play-anyway/

--copy and paste--

Hello Zomboiders,
Since Rezzed, we’ve been tirelessly trying to get the latest build up to Desura release quality. Regulars to our forum will be aware we’ve started doing a short run of test builds (with the file strategically uploaded to the servers for short periods to minimize on the crazy bandwidth bills we had the last time, and mirrors created soon after)
It’s so close it aches, and after a long long day of trying to finally nail the reoccurring and endlessly frustrating ‘teleporting crops’ bug and finally think we might have got it. Then just as we start finally writing the Mondoid, we find out that the recently repaired carpentry stairs may still have a few issues. Such is game dev, I guess. Then it turned out the farming was still an issue. Some days it all slots into place, and others bugs repeatedly beat you across the head a bit and don’t go down without a fight. :)
Anyway, since these are both vital things people have been waiting for since the last stable version, we’d rather wait until we got it in there. And as it’s 8:30pm it looks like we’re running out of time for today. That doesn’t mean we’ll stop work, and are looking to fix these two issues as we speak. And as soon as we nail these two issues, we’ll post the next version on the forums. We’ll likely be working for a good few hours yet, but didn’t want to delay the Mondoid any more and keep people in the dark. That’s not to say it’ll be tonight, it all depends on if we nail these pesky things.
To anyone who the news of forum test versions is news, please be VERY careful to read the warning at the top of the forum post. It’s VITAL to back up your saved worlds, since the 8b -> 9 conversion process is one way, and there are some rare issues that stop saves from converting properly. If this happens to you and you don’t back up your world, then it’s gone. Forever. If you back up, you can copy your backups back in and load up on the Desura build until we get these sorted.
If you’re not comfortable with copying files, then be very careful not to attempt to load any world from the previous version if testing. We can’t be held responsible for any loss of your game data.
If you do have issues, and could post a zip of your original save (the original backups, not the converted ones) on the forum so we can bugfix, it will allow us to iron out any remaining conversion issues to make sure everyone who has a world on build 8 will be able to carry it onto build 9 without problems.
So with all that in mind, please look at the following thread for the latest versions:
Full version 3 build: http://www.theindiestone.com/community/viewtopic.php?p=206404#p206404
Hotfix for build 4: http://www.theindiestone.com/community/viewtopic.php?p=206522#p206522
So to sum up, remaining issues stopping a Desura build are:
- Farm plots teleporting around the map due to unknown streaming / saving issue.
- Carpentry stairs sometimes resulting in character floating through air.
- A few bugs with the world conversion system.
We’ll release a new forum build when bugs A and B are resolved. And a Desura one soon after once the last one is.
Then, hopefully, NPC dev will begin again in earnest and will have near full-time dev time from half the coding team until it’s in the game. That all said, we’ve been working on it in bits and pieces while waiting for tester feedback and such, and progress is good. Hopefully we can start to make some big headway as soon as the next Desura build hits.
Thanks again!
Indie Stone

Don't Starve Update Trailer: Strange New Powers

Hello everyone! Don't Starve has released a new trailer for their upcoming update Strange New Powers.  Check it out below.  Also be sure to check out the forums so you can find out the hidden information Klei Entertainment likes hiding in their Don't Starve Trailers.

http://forums.kleientertainment.com/showthread.php?22896





Thursday, June 13, 2013

Well it's E3 time again. Dayz standalone info is already coming down the pipeline.

Haven't had a Dayz post in a while so I figured it appropriate to let everyone see some of the information that is coming from Dayz standalone.  E3 seems to be pretty awesome this year.  The new consoles Playstation 4 and Xbox One are causing quite a stir though honestly I'm a PC gamer so I'm kinda just sitting back with popcorn enjoying the war. I've not posted about E3 info yet but I'll make a much larger post later after E3 is over and all the good info has been collected. Anyways Check out the Dayz standalone stuff below.



Dayz Standalone New features list. Found at DayzTV
http://www.dayztv.com/standalone/dayz-standalone-e3-gameplay-reveal/

Dayz standalone new features

  • 90% of buldings are enterable
  • The amount of locations for loot to spawn will be very high, but the spawn-rate will be incredibly low.
  • “Commit Suicide” will be possible. Right click on a weapon in the inventory, then “commit suicide”, “are you sure?”
  • The humanity system is not in the Alpha
  • F7… F8 to F12 is reserved for Facial Gestures
  • There will be no “Random events” (Downed helicopters, Abandoned campsites)
  • More immersion : No UI
  • Messages at the bottom left corner : “You are recieve,” “Your foot is sore,” “You’re bleeding” + Sounds
  • Over hundred new items
  • Zombies spawn at the server Start. Cleaning a town will be possible
  • Random hordes confirmed
  • Targeting thounsands new weapons at the Standalone complete release
  • Bullet penetration & kevlar vests, kevlar helmets
  • North of Chernarus is now more attractive
  • Central servers will manage loot spawn rate & general economy (to prevent loot farming)
  • Server “Lock-out” to prevent server hoppers
  • Melee weapon is way better now
  • Vehicles disabled in the early alpha release
  • You can shoot & break people weapons
  • High-scope, military weapons will be in there, but they’ll be very rare spawns
  • Global loot spawns, so there’ll only be a certain amount of them in the whole world
  • Weight system *maybe*
  • Crafting system is really deep. It’s one of the key new feature
  • You could add poison to a canteen bottle, and then give someone the canteen bottle
  • If someone shoots you and you’re wearing a shirt, then that shirt is going to get damaged
  • The more you run around, the more damaged the shoes get, and you’ll need to find new shoes
  • User-created maps (Sahrani, Namalsk, Taviana) can be ported to the Standalone


Monday, June 10, 2013

Don't Starve: It's Not a Rock! Update preview!

Hello survival fans! Just writing a quick post before I slumber.  Don't starve has released a new preview for their upcoming update It's Not a Rock!  This game just keeps getting bigger and bigger. Such a great value at a low price.  Check out the preview below. Looks pretty rough!



Forum Link for discussing.

http://forums.kleientertainment.com/showthread.php?21000-Don-t-Starve-Trailer-It-s-Not-a-Rock!

Tuesday, June 4, 2013

Watchsurvival update (second update today) Three more games added. Rebirth, Marooned: Arkanus Island, Wayfarer: The Outer Reaches.

Hello again! Found a few more games I forgot to add (oops). I also wanted to note I have disabled comments for the Survival Games list page as it was up to over 50 comments and was making the page really large and was extra loading the games list didn't need.  DON'T PANIC. You can still suggest games and leave comments on the "Contact Watchsurvival" tab of the website. From now on leave all game suggestions there.  Thanks.

Rebirth
Homepage: http://deadmanwalkingstudios.com/
Forums: http://deadmanwalkingstudios.com/SMForums/index.php

Marooned: Arkanus Island
Homepage: http://www.indiedb.com/games/marooned
Forums: ?

Wayfarer: The Outer Reaches
Homepage: http://brightspritegames.com/wayfarer-the-outer-reaches.html
Forums:  http://brightspritegames.forumotion.co.uk/

Survival Games List updated! Six more survival games added: Timber and Stone, Wurm Online, 7 Days to Die, Miscreated, Zday, Survivor Zero

Hello survivors! Took a little time off today to update the survival games list with some fresh games.  I just want to again remind everyone that I read all your comments and your suggestions and I try to get to them when I can, please do not think your comments or suggestions go unnoticed.  2013 is the year of survival games as the survival games list just keeps getting bigger and bigger!  Keep the suggestions coming!  Also I am looking for more feedback for the website. If any of you have website suggestions on layout or features or anything else for that matter please leave suggestions or comments. If you think everything is fine as it is, feel free to say that as well.  I feel like as a whole the survival genre needs a community so I may possibly be adding a forum in the future to watchsurvival if others agree and think that is a good idea.   Don't forget to give Watchsurvival a like on facebook as well https://www.facebook.com/Watchsurvival as I share all types of survival game related stuff there as well (no spam I promise) anyways, on to the reason you came here. The Games! 

Timber and Stone (Roguelike)
Homepage: http://www.timberandstonegame.com/
Forums: http://www.timberandstonegame.com/forum/

Wurm Online (MMO)
Homepage: http://www.wurmonline.com/
Forums: http://forum.wurmonline.com/

7 days to die
Homepage: http://7daystodie.com/
Forums: http://7daystodie.com/forum/

Miscreated (MMO)
Homepage: http://miscreatedgame.com/
Forums: http://miscreatedgame.com/forums/forum.php

Zday (MMO)
Homepage: http://zdaygame.com/
Forums: http://zdaygame.com/forums/

Survivor Zero
Homepage: http://survivorzero.com/
Forums: http://survivorzero.com/forum/

Friday, May 31, 2013

State of Decay release date confirmed by IGN June 5th

Hello survival fans. Been a little while since my last update.  Sorry about that.  I wanted to make a quick post here and let everyone know IGN has released a new State of Decay Video confirming that the release date for State of Decay is June 5th! I can't wait to play it.  Check out the video below.


Also don't forget to give a like to Watchsurvival on Facebook so you can stay up to date on what is going on.   https://www.facebook.com/Watchsurvival

Monday, May 20, 2013

Project Zomboid Mondoid: The Joys of 008 5/20/2013

The latest Project Zomboid Monday update is here. This one includes a look at memory performance increases to ensure more proper compatibility Also get to see information about a certain feature coming soon that is really cool.  Check it out below.

http://projectzomboid.com/blog/2013/05/the-joys-of-008/

---cut and paste---

Hey survivors!
We’re just putting the 008 build through some vigorous last minute testing, and expect it to be at some point today. It’s a biggie, for more reasons than you’ll realise. We’re hoping, a few minor bug fix updates aside, this will be the one that ultimately ends up going onto Desura proper. A few points about what to expect from it.

Memory Usage
We’ve made some massive, massive improvements to this. On 32bit systems with on-board graphics cards, where before we were seeing memory bloat to 2 gig and crash the game, you can now expect to use a maximum of about 800 meg. This will make it a close call for 1 gig systems (though we’ve had success at the game running then even so) but we still have ideas to bring this down further, and will be able to update the version quite quickly with more compacted character sprites and further memory optimizations. Computers with graphic cards with dedicated memory can expect to see the game running in 4-600 meg maximum, depending on what’s going on.
We think we can get the game to run in about 600 meg even in the worse case scenario machines, possibly further, which will hopefully leave no one out in the cold with 008.

Other annoyances
Things like the alarms resetting on load have been sorted out at last. No more loading your game and drawing the attention of every zombie in Muldraugh to your safehouse. There are numerous other vital fixes that we hope will please people. You can read about those here.

Hurray!
But that’s not all. We’ve had something in the pipe for a long long long long long time which we were dying to get into the first test build, but sadly slipped for more pressing matters. It’s been rather agonizing not to be able to share, but it’s finally going in. So here’s a ‘Lemmy and Binky explain badly’ video about it, which features a special guest star!
It occurs to us post-recording that weapons have been significantly rebalanced with the help of the test group since 007 to make horde killing more difficult, and axes in particular have taken a nerf, so it makes us feel a little better about our AWFULNESS at playing.

http://www.youtube.com/watch?feature=player_embedded&v=KQ4iNKi_xAc 


 
FAQ
Q: Wait, so I can play online?
No. This is only split-screen, local support at the moment.
Q: Is this an XBox version?
No. It’s PC/Mac/Linux. We’re just using the XBox button prompts.
Q: So why were you working on this when you could have been…
As we stated in the video, this has been an ongoing thing for many months, and all in all has had much less time spent on it than anyone could possibly imagine. The main body of work was getting rid of all the single player specific code, and that all happened as streaming was being implemented. This is the first stepping stone to online, but we’re still a way off.
We’ve literally spent about 4-5 hours on this in the past 2 weeks, and that time was spent largely sorting out button prompts, scaling the UI, and allowing multiple online inventories to be possible. We’ve been sitting on this for a long time and there have been frequent inter-team pleadings to show it off over the past month or two. If it annoys you that we’ve spent any time on this during the past few weeks, even 4-5 hours, please consider that we are massive geeks and stuff like this is what we do for fun to relax after a hard day of work.
Also, after 008 the evidence this existed would have been abundantly obvious from the Lua files, and last thing we’d want is for people to discover it was in progress before we could announce it and make a big deal about it. Especially since people would likely assume the Lua clues pointed to online play, and then be disappointed when we did reveal.
Also consider that multiplayer, in some form, is far and away the #1 requested feature, so if you aren’t interested yourself, it is important for a lot of your fellow Zomboiders.
Q: I don’t care about local multiplayer – why didn’t you make it online?
Online is a million times more complicated, dealing with lag and server/client architecture and all the rest of it. This was relatively straightforward to add, and was the quickest way we could provide multiplayer functionality and start getting the game ready for online. Besides, there aren’t enough ‘sat in front of TV’ split-screen games out there, and we’re proud to have it in the game.
Q: Xbox pads? Really?
The game will support any joypad (with dual stick controls) but may require some tinkering in the initial version until we figure out how to support all pads out of the box. It was our (perhaps ill-informed) understanding from our own experiences with joypads that many PC games tend to use Xbox button graphics as a standard, but we’ll look to providing alternates for Logitech / PS3 pads etc. XBox pads are awesome though.
Q: NPCS!?
We haven’t forgotten, and they are on their way. Our goal is to get Kate and Baldspot back for Rezzed, and the Sandbox NPCs shouldn’t be too far behind them.
And in case you missed it, we blogged earlier today about appearing at Rezzed in Birmingham this year. So make sure to read that if you’re interested in stopping by.
That’s all for this week, and we’ll do our utmost to get you your 008 goodness today. If not today then very very soon afterward.

--end cut and paste--

Don't Starve Underground Trailer Update!

Don't Starve has release their trailer for the newest update soon to be released Labeled Underground. Check it out below.  Make sure to Note that caves are still being developed and worked on and the trailer can be seen as early footage and is still in development. 

http://www.dontstarvegame.com/blog/update-trailer-underground


Friday, May 17, 2013

Updates Everywhere! Roam update, Forsaken Fortress Update, Zafehouse Diaries Update 1.1.9, The Dead Linger Hotfix 009a

Woke up this morning to a day of updating apparently as updates are released for a few games.  Check them all out below, placing them all in one post instead of trying to separate them all.  If you have been following Watchsurvival on Facebook  https://www.facebook.com/Watchsurvival This information has already been shared with you. 

Roam Update  (Networking, Player controls, Character Customization)
 http://www.kickstarter.com/projects/roam/roam/posts/482534

Forsaken Fortress Update (Mocap, Animations, localization)
http://www.kickstarter.com/projects/1317934609/forsaken-fortress/posts
 
Zafehouse Diaries Update 1.1.9 (interface improvements, performance improvements, map markers/notes)
http://www.zafehouse.com/2013/05/patch-v1-1-9-released/

The Dead Linger Hotfix 009a  (Lots of bug fixes)
http://www.sandswept.net/forums/viewtopic.php?p=94356#p94356

There we go!  That should catch everyone up to speed!  Keep surviving everyone!




Tuesday, May 14, 2013

The Dead Linger Build 009 is out and looking good.

The Dead Linger has released their newest update and it looks awesome.  They have added tons of stuff like simple construction and barricading and new sounds and new buildings and gravity and they have added random house colors to help the randomness of towns. This game keeps getting better as they continue working on it through the alpha stage of development.  Check it out below.

http://www.thedeadlinger.com/archives/1940


Monday, May 13, 2013

Project Zomboid Mondoid Monday status update. 5/13/2013

Project Zomboid new Monday status update is up.   We get info about recent bugs being fixed and about the map's processing which will allow for fast speeds when vehicles are included. Check it out below.

http://projectzomboid.com/blog/2013/05/bug-squashing/

--copy and paste--

13th May – 2013
Hey everyone, sorry for the late and also rather barebones Mondoid this week, but it’s been a busy day at Indie Stone towers and given everyone’s eagerness for this build to get fixed up, we’re sure everyone would prefer we were hard at work than agonizing over the contents of this weeks Mondoid!
We’re still hard at work trying to figure out some strange memory issues on some 32bit systems causing the memory usage of OpenGL to 2gig and crashing the game, which is at this stage largely the cause of all remaining incompatibility issues.
Since build 7 is largely considered, relatively speaking, the most stable and fun build we’ve had in a long time (despite some issues with containers which does cause a lot of people problems) we would rather not put out updates immediately that risk upsetting this until we’ve solved this last remaining issue.
On the plus side, it’s lead to some significant memory optimizations to try and minimize the issue, but at the same time the memory bloat is happening on a subset of systems deep in the openGL dll outside the debugging eyes of the dev team, so it’s been a tricky one.
We’ve not been idle in other areas. A ton of bugs have been fixed, and if sorting this last problem out does end up dragging on much longer, we will put out another release with bug fixes from our frozen code after we’re satisfied it’s stable. We’d rather have this issue sorted first though, but just so you know if it drags on we won’t let it lose us momentum.
So we’re not leaving you totally without anything beyond ‘just trying to get it done’, here is a stress test of the streaming system (an old version of the map) to determine how fast vehicles could feasibly go.

http://www.youtube.com/watch?feature=player_embedded&v=tuT2x-zue-8

Which hopefully shows how prepared we are to add vehicles into the game when the time comes. Not until after RC3 though, but this gets us excited!
There are some other things we’re dying to share, but want to hold off a little more before we do that until they are ready. Let’s just say that there is a lot to be excited about in the next month or two for us and Zomboid fans alike.
So stay tuned!

Saturday, May 11, 2013

Project Zomboid Test build 7 screenshots

Posted a quick 12 screenshots album for Project Zomboids latest public build.  Check it out at the link below. 

http://imgur.com/a/tUbuY#0


Thursday, May 9, 2013

Watchsurvival now on Facebook!

Watchsurvival now has a facebook page!  I just created it today so be sure to stop by and follow and show your support for the survival genre of gaming!  I'll keep the facebook updated with any updates that watchsurvival gets and I'll be sharing information from all sorts of survival games.  Check it out below. 

https://www.facebook.com/Watchsurvival

Watchsurvival Games list updated! Towns / Gnomoria / Stonehearth / The Forest

Hello and well met survival fans.  Just a quick update to let everyone know I've updated the survival games page with a few games.

-----------------------------------------------

Towns is a really cool roguelike style survival game I actually already owned for quite some time. I have no idea why it slipped my mind to include it on the list. lol 

Towns (Roguelike)
Homepage: http://www.townsgame.com/
Forums:  http://www.townsgame.com/forums/

-------------------------------------------------

Stonehearth looks really awesome and appears to be a 3d type roguelike survival game. Their kickstarter was successfully funded by quite a lot. I've found a couple of videos below.  This game has me really interested.


 Kickstarter page also has another video.   http://www.kickstarter.com/projects/1590639245/stonehearth?ref=card

Stonehearth
Homepage: http://stonehearth.net/
Forums: http://discourse.stonehearth.net/

-----------------------------------------------------
 
Gnomoria is a roguelike survival game that is pretty cool and is heavily influenced by Dwarf Fortress.

Gnomoria
Homepage: http://gnomoria.com/
Forums:  http://forums.gnomoria.com/

-------------------------------------------------------

The Forest

This game looks really cool from the trailer. I thought everyone would want to check it out. Looks to be a great mix of survival/horror.


The Forest is currently located on a Strem Greenlight page.

http://steamcommunity.com/sharedfiles/filedetails/?id=143803558



That's all for now.   I am going to be updating the survival games page soon with flags beside the game names so everyone will be able to see what stage of production the games are in so it is easy to determine if the game is already in a playable state or not.  I've been planning on this feature for a while now and will get to it soon.    Keep surviving out there!