Project Zomboid new Monday status update is up. We get info about recent bugs being fixed and about the map's processing which will allow for fast speeds when vehicles are included. Check it out below.
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13th May – 2013
Hey everyone, sorry for the late and also rather barebones Mondoid
this week, but it’s been a busy day at Indie Stone towers and given
everyone’s eagerness for this build to get fixed up, we’re sure everyone
would prefer we were hard at work than agonizing over the contents of
this weeks Mondoid!
We’re still hard at work trying to figure out some strange memory
issues on some 32bit systems causing the memory usage of OpenGL to 2gig
and crashing the game, which is at this stage largely the cause of all
remaining incompatibility issues.
Since build 7 is largely considered, relatively speaking, the most
stable and fun build we’ve had in a long time (despite some issues with
containers which does cause a lot of people problems) we would rather
not put out updates immediately that risk upsetting this until we’ve
solved this last remaining issue.
On the plus side, it’s lead to some significant memory optimizations
to try and minimize the issue, but at the same time the memory bloat is
happening on a subset of systems deep in the openGL dll outside the
debugging eyes of the dev team, so it’s been a tricky one.
We’ve not been idle in other areas. A ton of bugs have been fixed,
and if sorting this last problem out does end up dragging on much
longer, we will put out another release with bug fixes from our frozen
code after we’re satisfied it’s stable. We’d rather have this issue
sorted first though, but just so you know if it drags on we won’t let it
lose us momentum.
So we’re not leaving you totally without anything beyond ‘just trying
to get it done’, here is a stress test of the streaming system (an old
version of the map) to determine how fast vehicles could feasibly go.
Which hopefully shows how prepared we are to add vehicles into the
game when the time comes. Not until after RC3 though, but this gets us
There are some other things we’re dying to share, but want to hold
off a little more before we do that until they are ready. Let’s just say
that there is a lot to be excited about in the next month or two for us
and Zomboid fans alike.
So stay tuned!