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Hello Bloggers and Readers and Survivalists and Gamers! I see you have found your way to Watch Survival. This web space is all about my favorite genre of video games. What you will get on Watch Survival is News and Updates on Current and Up-coming Survival Games.


Thursday, October 11, 2012

Torchlight 2 Elite Hardcore Episode 1 and patch notes

Today on the menu we got some torchlight 2 action for everyone! I'll start first with showing Episode 1 of my "Until I Die" series for elite hardcore torchlight 2.   Hope everyone enjoys it and gives it a like on youtube. I'm having a great time playing this game at the moment and recording it is fun enough. It's mostly a blind run through as I have not completed anything for Torchlight 2 yet except up to General Grell which is only the boss for the end of the first area.  That just makes the play all the more exciting though cause I never know what is around the next corner.  I've played plenty of ARPG's in my time though (Diablo 1,2,3/Torchlight 1/ Champions of Norrath/ Baulder's Gate/ Titan Quest ect) I don't think I'm going to be doing to bad at all.  Anyways, Check it out and tell me what you think.


Second of all, Runic released the new patch for torchlight 2 today.  The patch notes can be found below.

http://forums.runicgames.com/viewtopic.php?f=30&t=42924

--copy and paste ------

patch notes for version 1.13.x.12

Misc

  • Fixed Engineer armor set that was showing up as white geometry
Performance

  • Additional UI performance improvements
  • Additional rendering performance improvements
  • Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines
Stability

  • Fixed a crash that could occur with a dying pet that proc'ed on save restoration
Skills

  • Fixed some issues with Stormclaw bolt chaining
  • Blazing Pillar will no longer give enemies the ability to burn you!
  • Shockbolts and Shocking Orb can now build charge
  • Fixed several non-working augment affixes
  • On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
  • Blade Pact and Stone Pact last for listed time
Items

  • Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
  • Several affixes that work based on unit proximity can work in parallel, when they could not before
Gameplay

  • Fixed several issues where procs could be precluded from activation
  • Set bonuses based on nearby monster count work properly
  • Some more multiplayer XP distribution fixes related to player/killer delta
  • Can't turn alignment on something that attaches to its master
  • When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
  • Player block cap set to 75 instead of 50
  • Elemental armor reduction can't reduce armor below zero
  • Champions all have 100% charm resistance
  • Siege Turrets have 100% charm resistance
Level Scripting

  • Can't prematurely activate Vyrax tower warp with teleportation
  • Various minor level fixes
  • Various visual updates to the Three Sisters' Lair
  • Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
  • Tutaran trap fixes
  • Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.

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