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Hello Bloggers and Readers and Survivalists and Gamers! I see you have found your way to Watch Survival. This web space is all about my favorite genre of video games. What you will get on Watch Survival is News and Updates on Current and Up-coming Survival Games.


Showing posts with label Crawle. Show all posts
Showing posts with label Crawle. Show all posts

Thursday, February 28, 2013

Crawle 0.5.6a

Survival Indie game Crawle released a new update not to long ago. It consists mainly of bug fixes but I thought I would left everyone check it out. 

http://www.indiedb.com/games/crawle

--copy and paste--

Crawle 0.5.6a has been released to address a variety of critical issues. It also brings the addition of a very requested option to disable the GUI fading.
 Changelog:
----------------
0.5.6 --> 0.5.6a
----------------
# ADDITIONS
- Added an option to turn the GUI fading on/off.
- 1 point of energy will now be taken every 20 seconds.
# CHANGES
- Movement should now feel a lot faster.
- Added an action message for when you take bark from trees.
- Energy is now drained slightly faster.
- Energy now regenerates slightly slower.
- Increased the range on the bow.
# FIXES
- Fixed spears being able to be used as axes.
- Made significant optimisations to the rendering system.
- Fixed getting black screens/automation errors.
- Fixed eating giving a subscript error in multiplayer.
- Fixed sometimes not being able to open baskets.
- Fixed energy still being drained despite not being able to run.
- Fixed being able to cut down trees with bows.
- Fixed being able to duplicate animal meat/fur.
- Fixed being able to duplicate sharp bones.
- Fixed not being able to turn blind mode off during world creation.
 Major highlights
 This is more of a issue fixing patch however we've added an option to disable the GUI fading for those of you who like to constantly keep up to date with your vitals:
User Posted Image

Thursday, January 24, 2013

Crawle (Survival Indie game) releases 0.5.5 update.

Just noticed that the Indie survival game Crawle has recently released a big update for everyone. This update includes better rivers and better multiplayer fixes and a few performance increases as well. This game is looking pretty good so far and seems to be getting better little by little.  The information for the update can be found at the link below or you can check out the copy and paste patch notes here on watch survival.

http://sleepystudios.com/showthread.php?tid=672

--copy and paste--

Crawle 0.5.5 has been released! There were 2 main focuses this patch: fixing up multiplayer and improving the tutorial functionality. I'd also like to mention that we will be starting on 0.6.0 soon. 0.6.0 will be a massive content patch and therefore it may take a while to get out, but don't worry, we'll continue to post updates on a regular basis!

Changelog:
---------------
0.5.4 --> 0.5.5
---------------

# ADDITIONS
- Rivers!
- Re-added PVP back into multiplayer.
- Servers can now have MOTDs. It can be changed with /motd newmotd.
- Servers can now kill players with /kill playername.
- Servers can now display item IDs & names with /showitems.
- Servers can now give players items with /give playername itemid.
- Added swimming!
- Added a new tips system.

# CHANGES
- Removed generated stumps.
- Removed the loss of hunger at midnight.
- Improved the equipment window slightly.
- Banned IPs will now be saved in an .ini in /data/.
- Removed the serverside /restart command.
- Energy loss is now a bit slower.
- Changed 'rock' to 'sharp rock'.
- Energy regen is now a bit faster.
- Removed the old tutorials system.
- Removed tutorial worlds.

# FIXES
- Significantly improved the rendering engine.
- Fixed the serverside warp command.
- Fixed not being able to type after running in multiplayer.
- Fixed village generation in multiplayer.
- Fixed the world saving when the server started up.
- Fixed the server's day night cycle being too fast.
- Fixed the overflow error when drinking at full thirst.
- Fixed holes spawning in water.
- Fixed holes spawning in trees.
- Fixed being able to pickup baskets with items in them.
- Fixed baskets not giving back items.
- Fixed bark taking not being sent in multiplayer.
- Fixed not seeing other players' basket items.
- Fixed durability not sending properly in multiplayer.
- Fixed banning & unbanning in multiplayer.
- The client will now try reload with no hardware acceleration. (Possible automation error fix).
- Fixed various overflow errors.
- Fixed right-clicking on world mode options.

Highlights:

Rivers are now generated in place of water. They're a lot rarer so it'll be a bit more difficult to top up your thirst bar now. We've also (finally) added swimming.

[Image: BYpxi.png]

Tutorial worlds and the large tutorials have been merged into a new Tips system. These Tips will appear based on several conditions (however a few basic ones will pop up at the start), you can choose whether or not to enable them with each new world.

[Image: 2Yeyz.png]

Finally, we've made a ton of multiplayer improvements. Hopefully it should be a lot more stabler now and the additional functionality should be useful. As always you can report bugs here.

IMPORTANT!

This update introduces a new updater. After updating go to your Crawle folder and open "Patcher.exe". From then on you can play as normal (from a shortcut or whatever you usually launch Crawle from). The Patcher just needs to be "installed" first for future updates.

The server will also be need to be run as admin!

--end copy and paste--

Monday, December 17, 2012

Crawle Indie survival game Update released 0.5.3

Crawle a survival indie game has recently released a new update 0.5.3.   This patch fixes several issues and changes the world so you no longer have to start a new world every time there is a patch update. Also a rendering issue was corrected for Windows XP users, plus a few other things included. The official post from the dev's can be found below or you can read the copy and paste here.

http://sleepystudios.com/showthread.php?tid=647&pid=2969#pid2969

---copy and paste---

Changelog:

---------------
0.5.2 --> 0.5.3
---------------

[NOTE: YOU WILL REQUIRE A NEW WORLD - THIS PATCH WILL FIX HAVING TO DO THIS FROM NOW ON]

# ADDITIONS
- Added a "drop animal" button next to the equipment window.
- Eating food now adds to your blood content and energy.
- You can now change your rendering device in settings.ini (1=hardware, 2=software, 3=mixed).
- Added a launcher for XP users that allows them to use an alternate rendering device.

# CHANGES
- Items, worlds and players (in singleplayer) are now stored separately.
- Worlds are now stored as worldx, instead of world_x.
- Animals are now dropped only through clicking the "drop animal" button.
- Animals no longer get dropped after logging out.
- Reduced the amount of blood lost every tick when bleeding.
- Buildings now have collision in the first stage to prevent getting stuck in them.
- Updated the disease graphic.
- Increased the disease times by 30 seconds each and the stat take interval by 4 seconds.
- Renamed 'flint' to 'rock'.

# FIXES
- Fixed a duplication bug with branches and flint.
- Fixed branches disappearing when clicked.
- Fixed not being able to pick up animals on tall grass.
- Fixed not being able to catch diseases from held animals.
- Fixed the server disconnection timer taking too long.
- Fixed disconnected players not being cleared after being disconnected.

Highlights

You will now find this in your /bin/content/data/settings.ini:
[Image: iS4Un.png]

This will allow you to change the way Crawle renders the game. XP Users can't use "Mixed Rendering" (3) so they should try and use Hardware or Software rendering. Normal users can also change their rendering type if they want to try to see other rendering methods for improved performance.

When holding an animal this icon now appears:
[Image: ORjHP.png]

This icon will simply allow you to drop it. You can also right-click your character to drop it.

In addition to this, we've pretty much fixed all the issues identified by the community, thank you to everyone who has been reporting bugs and remember you can always report new ones here: http://sleepystudios.com/bugs